Tencent: Gaming app rations child access to hour per day
騰訊:游戲App每天為兒童分配訪問時間
Screenshot from King of GloryImage copyright TENCENT
騰訊版權王者榮耀截圖
Chinese internet giant Tencent has limited the hours that children can play several of its most popular games.
中國互聯網巨頭騰訊限制了孩子們玩幾款最受歡迎的游戲的時間。
It said the measures, restricting gaming depending on the player's age, were "to dispel parents' worries".
(騰訊)說,根據玩家年齡限制游戲時間的措施是“消除父母的憂慮”。
According to state media, there has been rising concern over Chinese children's excessive gaming habits.
據官方媒體報道,中國兒童過度的游戲習慣越來越引起人們的關注。
Parents reportedly worry in particular about both the time and money spent playing Tencent's popular King of Glory mobile game.
據報道,父母們特別擔心玩騰訊的“王者榮耀”手機游戲所花費的時間和金錢。
From Monday, players aged under 12 will be allowed to log in for only one hour a day, and not after 21:00. Older children will be allowed to play for two hours.
從星期一開始,年齡在12歲以下的玩家每天只能登錄一小時,而不是晚上九點以后。年齡較大的孩子將被允許玩兩個小時。
Tencent claims the measures are the most strict in the country's booming online gaming industry.
騰訊聲稱這些措施在中國蓬勃發展的網絡游戲產業中是最嚴格的。

Age verification
年齡驗證
Chinese state media quoted a company spokesperson saying that "even though as of now, China has not yet passed clear regulations dealing with gaming addiction, we have decided to take the lead".
中國國家媒體引用公司發言人說,“即使到目前為止,中國還沒有通過關于游戲成癮的明確規定,我們決定帶頭開始”。
The firm said it was also working on better implementation of its identity verification, so that those who had not yet completed the verification would not be able to play.
該公司表示,它也正在努力更好地進行身份驗證,尚未完成驗證的人員將無法玩游戲。
King of Glory is thought to have about 50 million daily active users, and there are numerous reports of parents and teachers expressing concern and frustration about children's gaming habits.
王者榮耀被認為每天有大約5000萬日常活躍用戶,并且有許多家長和老師對孩子們的游戲習慣表示關注、失望。
Reports range from a 17-year old gamer in Guangzhou diagnosed with cerebral infarction after playing for 40 hours straight, to children using their parent's credit cards to spend thousands of dollars on the game.
據報道,一名17歲的廣州游戲玩家在玩了40個小時后被診斷患有腦梗塞,很多孩子們使用父母的信用卡在游戲上花費了數千美元。
Excessive online gaming has been recognised as a problem in several countries, with authorities introducing different measures to tackle the challenge.
在一些國家,過度成癮的網絡游戲已經被視為難題,各國當局采取不同的措施來應對挑戰。
South Korea in 2011 launched a law to ban access for children under 16 from playing online games between midnight and 0600. In Japan, players get alerted by pop-up windows when they spend more than a certain threshold amount in a month.
韓國于2011年頒布了一項法律,禁止16歲以下的兒童在午夜和早上六點之間玩網絡游戲。在日本,玩家在一個月內花費超過一定的限定值的時候,會被彈出式窗口中提醒。
Enforcement and reliable age verification remain the main obstacles to successfully addressing the problem, however.
然而,執法和可靠的年齡驗證仍然是成功解決問題的主要障礙。